Dofus where is the aggressive boar




















I disagree with this as well. In comparison to vitality, this would give you extra health. Lets look at pets. It tells us that the moderators give out pets that with their points maxed, are balanced compared to different pets with different specialities. Counter argument. On the other side, you already gain 5 health points per level meaning that lets say you reach , you will naturally have over hp.

We also know that spell damage becomes more powerful so investing into intel would mean you could defeat your opponent faster even if he had that additional hp. Osa A has hp and could deliver power damage and Osa B has only hp, but could deliver power damage. Lets say they could only could attack once per turn. Therefore in the long run, Osa B is better off? You decide. Ghostly Claw — The general Osa spell. Your going to need at least one attack spell of your own, and this spell is the medium of them.

Some people believe it only needs leveling to 4 as this lowers it to only 4 ap to use, and 5 is only a small different in the damage.

Your call. This can make its dmg vary hugely, and in some cases do less damage than a level 6 ghostly claw. It is a close ranged are of effect spell. Rather controversial. Tofu — FML. If you like hour long battles on large maps, then this is the spell for you.

Boar- Only use this summons to keep the enemy back. Can be kept at lvl 1 and still hit the enemy back 2 spaces. Though at lvl 5 it knocks them back 5 and has very high ap compared to goball. Bear cry — I recommend Only levelling this spell if you can get it to lvl 5, as it only costs 2ap, in addition it stacks nicely when using simultaneously with Fangs of Boo wolf and HES. A lvl 10 osa doing 6 damage with crow against an enemy with hp is very close to an osa at lvl doing 60 dmg against an enemy with hp.

Great for dungeon hunts and sweeping large mobs of small monsters easy. Some people like to invest leveling him and then re-invest later on when getting the last two summons. If you can do it, i would reccomend putting gobball back to level 1 and upgrading Bwork to lvl 5 as a replacement.

Rather suicidal. Note Many players spend a good deal of time trying to save up for sets and equipment at lower levels like a goball set or adventure set. As soon as you get the gobbal, max it to 10 ASAP.

Presuming your in incarm, go train on the chafer Skeleton dudes at the bottom of the map. Cape Huccino Get your ass out of incarm and head towards the cracklocks. Prespic is still all good. Though if you want to try Pvp or a stronger set, I recommend getting a red scar leaf set, set and combined with a cherry blob one but with — one part of the red scar leaf Also lookint a Fire bwak set as that is another decent option as well. Also, if you have the money, get a pet. Train on single Fungi Masters with lower garden monsters in the group.

If confident, try two. They have the ability to summon whip it other garden dudes as well as a push back spell. They are located below bonta. The item from here mainly depends on your preference. But now you can ride a mount. Browse latest View live. The following content has been added: 4 new dungeons. More than 40 quests and 5 wanted monsters. More than 50 new pieces of equipment of level to New low level sets with the new Frigost expansion effects making it easier to create the new runes.

No paddocks, but more than 40 new houses, one of which is a huge manor house. Ice Kamas can be exchanged for new, unique pets, soul stones and Frigost monster drops. Performance and optimisation: A memory leak in the animation engine has been corrected. This change will improve client performance and the way certain animations are handled. Neyes are no longer animated in the timeline or in the picture displayed at the start of their turns.

The appearance and animations of the Sacrier Flying Sword summon have been redone and improved. The sword is no longer animated in a fight or in the timeline when not moving. All members of the Kwak family, as well as Bwak pets, have been redone and improved.

We have reduced the majority of monsters' damage, reduced the power of monsters' critical hits, and simplified fights against boss monsters. Royal Pingwin: o Pingwindbreak no longer kills allies in a map-wide cross, only those on the adjacent cell. The spell no longer kills allies in a 1-cell cross when it is triggered. Its maximum range has been reduced and is no longer modifiable. Mastogob Warrior: o The way in which Mastomachache works has been changed.

The spell now applies a random weakness to an opponent but increases their fixed damage with each attack received. New monster respawn system: We have developed a new monster respawn system to allow players to be able to find groups of monsters that are adapted to the size of their group. From this point onwards, on almost all of the maps in-game, 3 groups of monsters will appear. The first group will contain between 1 and 2 monsters, the second group between 3 and 4, and the third group between 5 and 8.

If the first group is killed, it will be replaced by another group containing between 1 and 2 monsters. If the second group is killed, it will be replaced by another group containing between 3 and 4 monsters.

If the third group is killed, it will be replaced by another group containing between 5 and 8 monsters. This system ensures that there is always a suitable mob on each map adapted to the size of most groups of players in-game.

Amongst other things, this system allows players who play on their own or in a small group to progress in areas that up to now were inaccessible because the groups of monsters therein were too large. Certain older areas in-game have monsters that are much weaker than other monsters in the area Serpentines, for example.

We intend to progressively re-evaluate the level of these kinds of monsters in order to avoid having groups made up solely of 1 or 2 of the monsters concerned. MP reduction ability: 10 wisdom corresponds to 1 MP reduction ability. AP loss resistance: 10 wisdom corresponds to 1 AP loss resistance. MP loss resistance: 10 wisdom corresponds to 1 MP loss resistance.

The new equipment introduced with episode 2 will give bonuses and penalties to these characteristics, and the associated runes will be available with the expansion. Introducing these characteristics means that more diverse characters can be created. They no longer appear as a percentage, but as a simple value. This change has been applied to character players as well as monsters. Turn order display: A new option displays a number under characters and in the timeline, making it easier to see the order in which they take their turns.

The timeline is now displayed during the preparation phase, making it easier to position characters relative to the initiative of opponents. Gauge display: A new option is available when right-clicking on the central medallion that allows gauges other than the XP gauge to be displayed: o Guild XP.

Interfaces: A button has been added to the login menu to make it easier to access the Godfather Fortunes page. The energy gauge on the character tab is correctly updated when using an energy potion. If the option to automatically close the emote window has been selected, the tooltip of the emote in use is correctly removed. The message displayed when attempting to log in to a full server has been corrected in cases where the list of available servers is empty.

A new chat channel is available, displaying promotional messages for Ankama products. It can be deactivated. Tooltips about the senders of server messages red messages, for example have been deactivated. The way in which the choice of chat channel colours works has been improved.

The list of categories in the option menu has been reorganised. Inventory: Opening the mount inventory while the equipment inventory is already open no longer causes a problem. Sorting items by name, weight or quantity now works correctly.

Markets and merchant mode: When buying an item from a market and having selected a type of item from the left-hand list, the generic item tab is displayed below the different batches of items. The previous quantity of item sold is automatically reused when selling a similar item in a market. The maximum quantity is selected by default when selling an item in a market.

If an attempt is made to sell more of an item than is actually possessed in a market or to an NPC, the amount entered will be automatically replaced with the amount actually possessed. The total price is now displayed when selling or buying from an NPC or buying from a character in merchant mode. The quantity field is now selected by default when selling or buying from an NPC so that it can be changed quickly. When selling an item, the message displayed now lists: o The unit price of the item put up for sale.

If a player selects a new recipe during a cooperative crafting session, the result and quantity information is now updated correctly. Maging: The display of maging results in the chat channel has been simplified, and bonuses and penalties are now shown. The check box on the maging interface for filtering the contents of the inventory has been corrected. Feca: Wind Armour: MP loss resistance has been converted and rounded up. Aqueous Armour: AP loss resistance has been converted and rounded up.

Xelor: Loss of Motivation: The penalty to AP loss resistance has been rounded down and the duration has been decreased at levels 1, 2 and 3. Points invested in the spell will be returned. Blinding Protection: AP loss resistance has been converted.

Mummification: AP loss resistance has been converted. Xelor's Dial: The penalty to AP loss resistance has been converted and rounded up to the next complete figure for level 6 of the spell and has been rounded down for levels Pandawa: Stabilisation: MP loss resistance has been converted. Combat: It is no longer possible for a character to die at the beginning of a battle by stepping off a mount which gives Vitality bonuses. Any characters which abandon a challenge will now appear on the end of fight interface.

Spectators can now change their equipment during a fight. Poisons based on AP loss will now take into account temporary undodgeable AP bonuses or penalties: a temporary AP bonus which is consumed will lead to a loss in HP. A temporary and undodgeable AP penalty will not lead to loss of HP. Damage reflection spells like the Xelor spell Counter, for example will no longer steal HP when they reflect a life-stealing attack.

This change will have no effect on the reflection of spells. The use of the Osamodas spell Spiritual Leash on a character that died while they were invisible will now make them visible to other players. Group system: The management of fight locking has been improved when different members of the same group start different fights: o Only the leader of the group can change the option outside the fight, and only the characters outside the fight and those that leave the fight are notified of the option change.

PvP and territory conquest: The effectiveness of the Knight who defends neutrally aligned characters has been improved at all levels: o Initiative has been increased. Penalties associated with Disgrace Points have been changed and will, from now on, be applied from the first Disgrace Point: o It is no longer possible to place or use a Conquest Prism. You will now have to be level 50 or higher to place or attack a Conquest Prism. However, you will no longer need to be grade 3.

It is no longer possible to teleport to a paddock or house located in an enemy city. The fight buttons swords shown for neutral and disgraced characters will now have a special appearance so players will be able to see the alignment of the characters fighting easily. Heroic server: It is no longer possible to kick a player with a higher level than your own from a PvP fight.

The winner of a PvP fight will now take Honour Points from the losers. This change will make it easier to increase Honour Points on the Heroic Server. The reminder of the rules message on the Heroic server is now shown when you log in, not every 4 hours. Koalak Warrior: Joke now correctly repels enemies. Immature Koalak: Shock and Brilliant Shock now correctly repel enemies.

Crocabulia: Crocabulia's Breath correctly repels enemies. Kido: Valve correctly repels enemies. Pingwingle: Pingwinker no longer causes lag. Artificial Intelligence: Devoted monsters now move more efficiently at the end of the turn: they continue to take into account the position of their summoner, but no longer position themselves closer to the enemies. Monsters with invisibility spells now try to move before the end of their turn, after having given away their position.

Monsters now try to end their turns on positive glyphs, not negative ones. Monsters with aggressive behaviour will now position themselves on cells adjacent to several opponents, so they can try to lock as many of them as possible. Monsters with scary or aggressive behaviour will be able to use teleportation spells more efficiently. Monsters will choose where they position their glyphs more carefully. Monsters with no MP will now cast their spells correctly, with an inverted circular area-of-effect for example, the Maglob monster and its Shutout spell.

Pets: Two new potions are now available for pets: the minor croquette potion and the major croquette potion. With the potions, you can take away a point from a bonus already present on the pet to make room for another bonus. These potions are subject to the following restrictions: o These potions only work with pets that can give different bonuses.

For soul-eating pets only: o The potions only work if the pet has already reached its maximum bonuses. It is no longer necessary to restart a conversation with Oshimo at the Bow Kennel for each individual pet certificate when exchanging multiple certificates.

You have to feed them to your pet as if they were food. Resources: The respawn time for fish on Frigost has been halved. About 20 new fishing locations have been added on Frigost. Tonjon Shovel: this shovel is now one-handed. Sternutatory Wand: this wand is now one-handed and its maximum range increases to 3. The position of hats on the heads of Osamodas has been slightly raised. The size and positioning of the following items has been corrected: o Mopy King Sovereign Hood o Prespwig o Kaliptus Band The client now correctly displays item prerequisites.

Maps and areas: Agony V'Helley has been entirely redone, and a small, new mine has been added. Numerous corrections have been made to the lines of sight, movement blockages and interaction with the background scenery. The rewards for the Frigost dungeon quests have been increased.

Incarnations: The effects of the spells of Rapine and Ougicle have been corrected. All incarnations now have a close combat attack animation. Misc: A cut-scene is now shown when using Frigostian Transporters.

All auras have been enlarged. Selecting this option results in less detailed, optimised characters to be displayed, improving the performance of the DOFUS client. This option is activated by default when the "Average" or "Low" Flash settings are selected. When running under Linux, multi-account optimisation now works correctly for the client with focus.

Monsters no longer have to wait several seconds to take their turns after having cast certain spells Mount Scauldron monsters, for example. Dungeons: One Ice Kama is now awarded per day for each Frigost dungeon completed. As such, 8 Ice Kamas can be won each day simply by completing the 8 Frigost dungeons available. Please note: only one Ice Kama will be awarded per dungeon per day, even if the same dungeon is run more than once in the same day.

Mood system: A new system allows you to set a "mood" for your character, which will last for the game session in progress. This mood will be visible in your friend and guild member lists. This change is retroactive. Interfaces: In the trade menu and the cooperative crafting and cooperative maging interfaces, you can now interact with the characters shown on screen and access a contextual menu so you can send them private messages directly, for example.

When you double click on a spell in the spell shortcut interface, the spell menu will now open on the selected spell. It is now possible to display up to 16 objects compared to 5 previously in a message in the discussion channel.

It is once again possible to send messages in the chat window when the exchange mode, purchase from an NPC or market interfaces are open. When you launch the game, when selecting the choice of graphic quality, the information message now recognises the "Escape" and "Enter" shortcuts.

In the features option menu, the tooltips are now displayed correctly. On the server selection interface, if the selected server is being backed up, the error message has been changed to make it more comprehensible. Links towards URLs sent via the chat window are now interactive and are subject to the same restrictions as links posted to the official forums: Official URLs managed by Ankama will be displayed straight away and all other URLs will only be accessible after confirming you want to visit the URL following a warning message.

In the Grimoire, in the professions tab, the experience gauge now updates correctly. A new message has been added to warn the user when the connection to the connection server works but the connection to the game server is blocked. The guild experience gauge has been added to the list of custom gauges. The clock now displays the right date after 10pm. In the chat window, if the option allowing the last channel used to be saved is activated, when you join a combat in spectator mode and the saved channel is the "General" channel, the "Team" channel will automatically be selected.

The emote and emoticon selection menus are now separate to make them clearer. The "Rejoin the tutorial" button has been moved so it no longer overlaps the other interfaces the end of combat window, for example. The way annotations appear on the map and the mini-map has been improved. Numerous text overflows in the Linux version have been fixed. The tooltips will no longer be displayed once the interface has been closed. The tooltips are now displayed correctly when mousing over truncated texts which finish with " The animation on the level up popup is now displayed correctly.

Links to objects in the chat interface will now stay active when they appear in the conversation history. Markets: When selling an item, the unit price has been renamed "batch price".

An empty batch slot no longer remains selected when another item is viewed in buying mode. The sales fee is correctly updated when selling an item. Item effects on the item tab no longer change colour when clicked.

Items appear correctly in banks, house chests and other similar inventories when the category of displayed items is changed. The icon of a level 17 Livitinem Cape now corresponds to the cape displayed on the character. Hotkeys: The hotkey to open a Dragoturkey inventory can now also be used to close said inventory.

Combat: A new visual effect has been added to show critical hits in combat. In the chat interface, critical hits are now correctly displayed after weapon attacks. You can now choose whether or not you want alignment wings to be displayed in combat. On the timeline and the combat entities, the luminous halo surrounding the game order numbers now changes according to the interface theme selected. The selection, during the preparation phase of a combat, of the fighter line-up display option now works correctly.

Health Points displayed in the timeline and in the bottom interface are now correct after a player has been resurrected. A "Close" button has been added to the end of combat window. Spells cast are now interactive in the chat window and show you a quick glance of the effect zone of a spell the cells affected by the spell for a few seconds. Spells which have been cast are now displayed in the chat window. An error message will now be shown if a character tries to move to a square an invisible character is already standing on.

A character who dies in battle during their turn of the game and who is resuscitated will regain the correct number of AP and MP. The death of an invisible character no longer blocks the turn of the next character in the timeline. When a character is affected several times by the same state, now only one icon will appear. The movement path will no longer be displayed during a turn if the mouse cursor is placed on an inaccessible element for example, a rock.

Fights started immediately after map change done automatically for certain quests no longer cause the Timeline to malfunction. The events in the fight log are now shown in the right order some events, like lost health points or critical hit effects were shown in reverse order.

Characters now face the right direction when they are picked up, carried and put down. Carried characters no longer disappear when transparent mode is activated. The appearance of invisible characters that are carrying other characters at the end of a fight has been corrected. Invisible characters will no longer remain semi-transparent when their invisibility has run out.

A carried character will no longer disappear when they teleport. A character that is being carried by a character that is being carried himself can now use his spells after having been thrown. The fight log no longer displays the line "???

Is dead" at the end of a fight. The images of the entities in the lower interface in the same place as the spell and item shortcuts are no longer upside down when you hover over the targets. Group system: Group members are now notified when one of the members is attacked by a monster or another player.

The fight co-ordinates are also indicated. Guilds: Guild houses that belong to a member who has left the guild now automatically lose their status as guild houses.

Adding or removing a guild house now works correctly. Items: Signatures displayed on items are now interactive and display the following actions in their contextual menu: Send a private message Invite to join my group Add to my friend list Add to my enemy list Ignore for this session Information Conditions for equipping a quest-related item are correctly displayed on the item tab.

Conditions for equipping a profession-related item are correctly displayed on the item tab. Turbine Belt: The fire damage bonus has been replaced with a water damage bonus. Mounts and breeding: Mounts in stables can now be fed from the paddock interface. Information displayed to the right hand side of the mount tab is now better positioned.

The effectiveness of breeding items is now displayed on their item tab. Maging: When maging an item for the first time that was previously stacked with several other similar items, changes to the item as a result of the mage are now correctly displayed in the chat interface. Item effects are correctly updated when selecting a new rune during a maging attempt.

When maging up a negative stat, successes are now correctly displayed in the chat channel. The display of the creation and destruction of "residual wells" has been improved and simplified. It is no longer possible to stack several items of the same type in maging slots. Custom sets: The "Change" button has been renamed as "Save". When an item that forms part of several custom sets is removed, it is now the only item to be displayed as no longer being associated with the custom set.

When a custom set uses an item that could form part of a "batch" of identical items in the inventory, the item is no longer removed from the custom set if the set is equipped and then unequipped. Emotes: All emotes have been redone and improved. Certain emotes now differ between the two sexes. Monsters: The Great Coralator spell "Masterly Coral Attack" has been corrected and now kills its targets even if they have survived the life theft effect. The appearance of Whitish Fangs has changed.

The appearance of Brumen Tinctorias has changed. Artificial Intelligence: The handling of invisibility during a lock has been improved: the AI no longer tries to go through cells with an invisible entity on them. The handling of minimum range for spells cast in a straight line has been improved. The handling of triggered changes of state has been improved: the AI now takes into account changes of state which can occur as a result of certain spells. For example, the Sadida Dopple no longer blocks its movements by summoning to the only adjacent cell available.

The handling of spells triggered by heals has been improved. For example, the AI takes into account that healing allies can kill other allies in Royal Pingwin fights. The AI is now capable of aligning more effectively with its targets when it can hit several of them using just one spell.

The AI handles spells that can be cast on yourself or on a different target more effectively. For example, the Eniripsa Dopple will now, first and foremost, target its summoner with its spell "Lifting Word", rather than targeting itself. Monsters with devoted behaviour the Sadida Dopple, for example will no longer enter close combat with their opponents to summon. The AP subtraction effect has been re-evaluated for the AI. For example, the Feca Dopple now tries to use its spell "Blindness" more often.

The handling of trap setting has been improved: the AI will now try to set its traps closer to its opponents wherever possible. The handling of the effect which reveals invisible entities opponents or traps, for example has been improved: the AI will no longer use spells with this purpose if there are no invisible entities to uncover. A new, optional weekly quest, "No vaccine for naughty boys and girls" will be available for characters that have the permanent vaccine. Its reward is an Ice Kama.

The quest associated with the last objective of the quest "The survivors of Frigost" works correctly. The quests "Fishing with Mel", "Mel O'Dious" and "Mel O'Drama" have been corrected and no longer stop certain characters from accessing the quest "Get your fresh snapper here!

It is now necessary to complete a quest in order to cross the Pandala Bridge. Characters that already have access to the Zaaps or houses on Pandala will still able to use them without needing to complete this quest. During the first phase of a fight against a Perceptor, attackers may still join the fight and position themselves, and guild members can come to the defence of their Perceptor, but the duration of this phase has been decreased from 1 minute to 30 seconds.

At the start of the second phase, the attackers can no longer position themselves or join the fight, but the defenders still can, and this phase now lasts 30 seconds instead of This change stops attackers from joining a fight at the last moment in attempt to take the guild by surprise. Maps and areas: The Otomai Island forest area has been completely redone. Several problems with the blocking of line of sight and movement have been corrected. A generic map is now displayed when the client encounters a problem and cannot load the map data.

Spell icons and descriptions have been corrected. Misc: When arriving on a map, characters that are sitting or lying down will now appear in the correct position and no longer standing up. Interactive background elements no longer turn transparent. Characters are displayed correctly when mounting or dismounting when sitting or lying down.

It is once again possible to follow the movements of your spouse. The loading screen can now be modified to display information pertaining to the game updates, conventions etc.

The version number displayed on the loading screen is now more precise and takes minor updates into account. Interfaces: The font of the text in the chat channel no longer changes size after a change of character. The character XP gauge is no longer replaced by the guild XP gauge when a guild member finishes a fight. Artificial Intelligence: Monsters correctly execute their movements at the end of their turn as well as their actions if they have triggered a trap.

All Island maps and sprites have been completely redone. He can be found at the co-ordinates 8, Kwismas Island will be available from December 14th, until January 11th, The Island has been divided into three different zones , and Emote icons are now displayed as bitmaps to improve the display speed of the emote menu. This change limits the number of involuntary disconnections while the try attempts to connect in the background.

The number of connection attempts should be reduced and the connection speed to the game globally improved. This correction ensures that users already in the queue do not leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally. In the login queue interface, the button to return to the previous step now works correctly when the Quick Connection option is activated. Various optimizations to the connection server have been made between December 3rd and November 22nd.

Characters: The low-definition version of all character class faces have been improved. When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys. In the majority of interfaces, the character names displayed are now interactive and you can use them to open a contextual menu that gives access to actions available with these characters add to friends, send a private message, etc.

The guild experience gauge displayed around the medallion now only updates itself when it is displayed. In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.

In the character selection interface, it is once again possible to connect with a character after a previous attempt to connect has failed.

When a quest notification is removed from the global map, the corresponding annotation on the mini map is now also correctly removed. The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.

Tutorial notifications are no longer reinitialised when you change the option to display or hide them. Activating tutorial notifications no longer requires you to restart the game client.

It is now possible to equip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible to equip a Gelano which has different bonuses from another Gelano already equipped by the character.

The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed. The chat window with an inactive Tax Collector now opens correctly. The availability of the different elements in the character creation interface has been improved to allow you to select the new character classes.

On the character selection interface, the pedestals are no longer deformed. In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed. In the character customisation page, the advanced characteristics progress bar no longer moves when the list is refreshed during the gain of a characteristics point or when you equip an item, for example.

In the contextual menu associated with the characters, the text used for the exchange action has been updated. When you enter a house which does not belong to your character, the house management interface is no longer displayed. In the contextual menus, the gaps in the text to make room for selection buttons are now always present. In the options menus, the Features and Performance tabs, inappropriate tool-tips are no longer displayed.

At the bank, using the transfer all button, when there are already items of the type to be transferred in the destination inventory, no longer displays the incorrect quantity of these items after the transfer. Opening a contextual menu by right-clicking on an item or equipping an item in the inventory via a double-click now causes the tool-tip of the item concerned to disappear. Objects now display correctly in the set interface. The invocations of a Summoner are now highlighted when their summoner is selected or moused over.

Similarly, Summoners are now displayed highlighted when their summons are selected or moused over. This change helps match summons and their summoners. The second challenge interface no longer blocks the combat zone when there is only one active challenge. Clicking on a challenge icon now causes the tooltip for the challenge to disappear. This change improves the visibility of the indication arrows for challenges that have specific targets.

Gains and losses of hit points are now properly reported in the combat timeline Stacking spells that give AP for example, Xelor's Time Theft , no longer displays the wrong amount of AP. Stacking spells or attacks with weapons no longer results in display of negative AP. The error message displayed when a character is invisible on the path of another character is now displayed even when the invisible character is positioned on the first square of the movement path.

A different message is displayed when an interruption of a movement path is due to the tackle zone of an invisible character, but only if there is no other possible explanation. A character revived by the spell 'Spiritual Leash' is no longer considered an summon of the Osa who revived them in the case of challenges. The area of effect of hammers and staves are now properly displayed.

At the end of a fight, character, guild, and mount experience are correctly displayed in the tooltip when mousing over a player's experience bar. Chat Window: Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text to scroll the same number of times as indicated by the mouse.

Now, when you enter the game, the size of the font will be the one chosen by the user. The contextual menu for the chat window will no longer close when you chose the first channel to use.

Professions and Crafting: In the item list, names of craftsmen and Smithmagi are now interactive. On the craft interface, crafting slots unusuable with the craftsman's current profession level are properly displayed as unusable. In the cooperative crafting interface, customers can now change the quantity of articles produced when the ingredients belong to the crafter. During cooperative crafting, the maximum quantity of items requested by making the customer are now properly based on the quantities of ingredients available.

The odds of success are updated properly when gaining a profession level during mass-crafting. It is no longer necessary to close the craft interface to benefit from the increased chance of success after gaining a crafting level during the mass-crafting. Only one error message is now displayed at the failure of an item craft. The level of the job of a crafter in "public" mode is now correctly taken into account: it no longer shows the level of the character making the request.

The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe. On the craft interface an cooperative interface, the list of recipes available when "Show all possible" is activated is now correctly updated when the inventory of the character changes. Signature Runes can now properly be removed after being placed as ingredients in the crafting interface and cooperative interface. It is no longer possible to use multiple Signature Runes during the production of a single object.

Ignored characters can no longer receive requests for cooperative crafts. The signature of an object is now placed correctly when trying to use a signature rune when another signature is already on the object. When making a recipe that requires one or more ingredients with different effects, only ingredients that have effects identical to those of the ingredients used in the original recipe can be used in manufacturing a series of objects.

Smithmagic: The results display for weapon repairs or element-changing is improved some changes were not displayed in an order or sometimes incorrect.

The residual magic can now be generated by runes whose power is very low: the calculations of residual magic "sinks" are more rounded. The position of the scroll bar on the item effects list is not reset with each change of the object.

The display of information in the quest book has been adjusted. Descriptions of uncompleted quest steps are now hidden. The rewards for an uncompleted step are no longer visible. Non-repeatable quests like Emote Dungeon quests can now be engaged 2 times per account per 24 hours for non-subscribers and 8 times per account for subscribers accounts. Incarnation Weapons: Incarnation spells can not be deleted from the spell shortcut bar any more.

Experience points earned by an Incarnation are now properly displayed at the end of combat. A tooltip will now display if experience has been gained by an Incarnation or a normal character. It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.

Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items. Parts of Armored Dragoturkeys are now correctly displayed in all views, and no longer disappear when using the emote "release gases".

In the paddock interface, it is again possible to feed a mount several times. The end of the experience gauge around the central "medallion" for a Level Mount is displayed correctly.

In the paddock interface, the text "All types" is correctly translated in the list of certificates. The shortcut Esc will now properly close the interface used to confirm the use of a spell point. The shortcut Esc will now properly close the interface used to feed a mount. Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read Sound and Music: When using numerous DOFUS clients at the same time, starting a large number of fights consecutively no longer results in the progressive disappearance of sounds and music.

Miscellaneous: Following characters no longer block movement. When changing the color of a character, the character's old colors are displayed correctly. It is now possible to attack another character on the Dark Vlad map of the Evil Forest. The animation blocking access to the cave Moowolf has been corrected. The appearance of Frakacia Leukocytine has been improved. The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.

During a perceptor attack, the message indicating that a character has left the defending team appears only when this actually happens. Posted by 8 months ago. Calling Scammers by their real names - Duration: In my opinion: Best: The abyssal dofus questline, the underwater city is pretty cool, and I think the three families of moobs that appear there are some of the most original and most aesthetically pleasing in the game, and they are also fairly challenging but not obnoxious.

You may now choose one of the three Orders at the Orders Tower , By DiabloMid - in Requirements Lvl 20 Bonta Alignment 20 quests completed. Talking to the NPC starts a fight against a mob. Cloudy dofus questline is only left with quests.

This subreddit was created as place for English-speaking players to find friends and guidance in Dofus. Dofus:Bonta Quests Hello, players. Once you have completed 20 alignment quests you can choose one of the orders below Becoming a member of the Putrid Eye Requirements. In the fight with the Lava Spirit Brakmar alignment quest , the preview is correctly displayed when the monster casts the Incendiary Flame spell.

An additional Order quest has … Orders are specialist groups available to devoted members of certain alignments. Bontarian or Brakmarian players without an order are known as a neophyte. An additional Order quest has … Sufokia However in Solar, Bonta seems to be dominating literally everything; the economy, the regions, even the noobs seem to be wowed by big angel wings. Activity on the dofus Forum. This update features new special class spells, new alignment quests, new challenges and several other modifications to … Reduced fees at the Markets in the aligned character's home city Bonta or Brakmar.

Once you've complied with his first request you will be granted your wings and the title of Neophyte. This is Thepowerlevel.

Hope these guides can help you in Dofus.. War between Bonta and Brakmar continues! Brakmar 5. I thought I'd leave this link here, only has bonta quests up to 70 currently, but does have brakmar up to Especially in the early days, some text would still be in french, or it would come out repeated in several spots over different quests.

Not only does it contain lots of bug corrections and modifications, but the client's performance has been optimized. Unsubscribe from Maria? Bontarian Quests are the series of alignment quests also known as the Quest of the Wings for the Bontarians that increases their alignment level.

Brakmar is defended by Brakmar Warrior units, which have an aggress range of 1 square per 10 levels. Dofus 2. Astrub 3. Amayiro, the Bontarian Militia Weapons Master, and Oto Mustam, his Brakmarian counterpart, have gotten into the habit of writing each other some rather prickly letters… On the eve of Divine Bonta, l However, the quests system is limited, with the amount of quests getting lower as a player levels up, though there are a handful of quests which, when completed, offer great rewards.

Incarnam 6. DOFUS Touch is a massively multiplayer role-playing game in which the goal is to find the six precious Dofus and become master of Amakna. Only Brakmarians or Bontarians can control these territories, so Neutrally aligned characters will never have access.

Level 20 Brakmar Quest 10 Twiggy Swords 3. Each order gives different abilities and bonuses ranging from resistance to camouflage to priests. You can also join one of the Brakmarian orders, which gives you additional boost to your PvP abilities. Completing a quest generally results in a reward of sorts, such as kamas or experience.

Alignments [edit edit source] The alignment system makes it possible to participate in the eternal war between … Set in The World of 12, though more commonly referred to as Dofus World, you take on the role of your own character and select one of 16 available classes in this 2-D isometric MMO, each of which has their own unique abilities, skills and spells.



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