When do you battle morganthe in wizard101
She created lots of helpful videos to accompany her guides. We are very grateful to have her permission to share her guides on Final Bastion. Last night I beat this quest but did not get credit. My quest to defeat her was still showing in the dungeon after she died. Why would this happen? I was in the round where she died, although not the previous due too defeat. So this happened to my friend and I tonight as well, but it was in Galleries the dungeon right before Morganthe.
Since this happened to you as well, maybe there was some sort of glitch in Shadow Palace? Hope this helps :. You just walk straight in to the battle. If that is what you did then that is probably what happened. Stack feints on him to increase your damage and hit with a powerful AOE attack that hits all enemies. His storm and fire minions deal a lot of damage, so it may help if you are struggling to kill them first. Team up with a healer if you can, so they can revive anyone taken out by Detonate if all else fails.
Ghost Dog will reappear along with Kravenly the Hunter in the first fight of the Galleries dungeon. The Chambers of the Mind are three instances in Radiance Reborn, where you journey into Morganthe's memories at three key points in her life.
In each of these memories, there is a boss you must fight as Morganthe. Their cheats are minor, but it can be a learning curve getting used to Morganthe's stats and spells. Here are the three bosses you fight in the Chambers of the Mind:. As Avalon-era Morganthe, you have health and have learned spells up to level The boss you are fighting here is Spriggan Gisela, a life boss with health. Every fifth round, Spriggan Gisela will cast a Meteor Strike that deals damage for 0 pips.
You are weak to life spells but she is weak to death spells, so strike her down quickly with a few blades and traps and a Skeletal Pirate. As Wizard City-era Morganthe, you have health and despite apparently being an Adept level wizard, you have access to death spells up to level Malistaire is your opponent here, with health in this incarnation.
Use life draining spells like Wraith and use Death Shield when you think Malistaire is about to hit you hard. This duel will automatically end at round 13, so you don't necessarily have to kill Malistaire, just outlast him. This is the last battle in Morganthe's memories, and here she has health and death spells up until level There are 3 enemies in this fight, a Spider adept with health and 2 Skinner Conscripts with health.
This fight is harder with three enemies, so take advantage of Morganthe's Fortify and drains. Your pet stays on in this battle, so it is very helpful to equip a pet with may-cast heals.
Put Fortify on as soon as you draw it. Try to use a buffed Scarecrow to take out the minions, and then take out the boss with Avenging Fossil. The boss knows Medusa, and Earthquake, which may make this fight even more difficult for you. Try to reset the battle until you go first if you are struggling.
Warlord Balor is the third of Morganthe's warlords that you will face, and he really loves his right to bear arms. Within the first 5 minutes of meeting him, he threatens to bite your head off and place it on a stake, and then mentions how much he loves hot blood and the sound of screaming.
How charming. Balor is a storm boss with health, and he comes in with two death minions even if you are solo. Ice dispels will not prevent this cheat, but the shield can be removed with Pierce, Shatter, or Steal Ward. His other cheat takes place at the beginning of every third round. Balor will pick the wizard with the most blades or amount of cast traps and use a storm DOT on them.
This spell does damage on its initial hit and damage over the next three rounds, depending on how many pips he had when he cast it. To defeat Balor, either set up a one-hit kill and remove his shields the round before you hit, or use a DOT of your own like Rain of Fire to remove his shield and hit him for massive damage on the following rounds. In the Galleries, he will be teamed up with Santa Muerte, a death warlord who does not cheat. Elana DarkSun is your second shadow magic instructor, trapped within the Solar Arc.
To free her, you must defeat her in combat. Her only cheat is summoning a Deer Mouse Revenant balance at the end of the first round of battle.
She is a death boss with health and she starts off with two myth Wraith Knights if you enter the instance with 3 or 4 players.
Lord Ombra guards a mysterious artifact of Morganthe's, and offers you a deal for it: if you win you get it, but if you lose, he takes your head. At the beginning of the fourth round, and every four rounds afterward, Lord Ombra will use a 0-pip Mana Burn on whichever wizard has the most pips, stealing 3 regular pips or power pips, and giving him 3 regular pips. If all wizards have 4 pips or less, however, he will not cast the cheat. He does know the regular Mana Burn, so you can still lose your pips at any time.
For some reason, sometimes his Mana Burns deal no damage. To beat Lord Ombra, it may be best to stick to lower pip spells, or cast Unbalance on him the round before he uses Mana Burn. Lord Ombra joins forces with Archmagus Lorcan in the final battle of the Galleries. Tamulus is a scorpion champion that dwells in the Palace of Fangs. He will cast a Death Fuel on a random wizard every four rounds, and every five rounds he will cast a death DOT on a random wizard. Sometimes his targets are the same person and sometimes they are not.
Since Tamulus doesn't prevent you from buffing in any way, treat him like a normal boss with a bit more consideration for healing from the DOT. Archmagus Lorcan is the head of the Spider Magi, and one of the final bosses you will face in the Hive.
She splits into four forms - Ice, Death, Storm, and Balance. Morganthe's athames have been used fairly interchangeably with Darkmoor athames from Yevgeny NightCreeper. However, the Morganthe athames give school-specific damage and don't have the accuracy bonus. That said, they're the second best alternative to the Darkmoor athames and one could argue that they're easier to farm. Morganthe has had the best amulets available for some time now.
The only items that really rival them are the Amulet of Divine Influence and Darkmoor's second tier of amulets. However, neither of these has significantly better stats and neither gives the very useful item blades that Morganthe's amulets do. While Aphrodite II has the best ring drops out there, Morganthe's are up among the best available. You won't see these rings quite as often due to the fact that the Alpha and Omega Ring can offer superior damage, as can an increasing number of other rings.
However, these are still a great, balanced choice for any wizard. Take a look at the three items your wizard might want from Morganthe sorted by school below. Over the course of this month, I'll be doing a sort of "Significant Gear Series" that covers the most important sets and items that have defined where wizards farm, how they build their setups, and more.
This will be an opportunity to compare stats and discuss structure. We'll cover everything from Waterworks to Darkmoor to some of the more recent sets. It can drop any school athame but your school athame has a high chance. Leave a Reply Cancel reply Your email address will not be published. Check Also. Avalon Quest tree February 9, Related Articles. Zafaria quest tree January 28, Mega Snacks Guide January 9,
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